Crew of Two was my groups "Game Project 2" game. In Crew of Two you play as two deckhands, Augusta and Hastings, trying to keep the ship from sinking while shooting down the enemy ships and securing the treasure.
Time: 10 weeks (100%)
Role: Game designer/Project Lead
Alchemists of light was a game made as a submission for the 2 week long Pirate Software Gamejam 15. It's an FPS based Objective defense game, where you play as an alchemist trying to stop the shadows from destroying your tank of light.
In the project I was responsible for the design of the game, and helped out with the programming.
Devtime: 2 weeks (50%)
Role: Game Designer/Programmer
Ha-Ha-Herbalist was a game made as a submission for global game jam 2024. You play as an alchemist making potion to make your customers happy/laugh.Â
Devtime: 48 hours
Role: Game Designer/Game Writer
Rainbound is a platformer that started out as a hobby project that got continued work during a summer course, and that is still in development. In the game you play as "puddles", a small bird trying to navigate through the dangers of a stormy world.
Devtime: May 2024 (25%) June 2024-August 2024 (100%) September-Current (25%)
Role: Level Designer/System Designer
Bills to pay is a game that was made as a submission for "Dev cove jam #1", and ended up receiving the highest "Raw score" on the community vote, and ended up placing third over all.
In the game you play as an old woman trying to figure out how to tell the difference between scam mails and actual bills to pay.
Devtime: 48h
Role: Game Designer/Programmer
Glitch hell is a bullet hell game that was made as a submission for the Ages Game jam Spring 2024. In the game you play as a soldier, stuck in cyberspace that need to get rid of the source of all the bugs.
Devtime: 48h
Role: Game Designer/Programmer